The Room: Old Sins
Curious creatures that we are, discovering what’s lurking in the shadows invariably draws us in every time, and it is this very compulsion that Fireproof Games has always attempted to cash in on with its Room series games, The Room: Old Sins being no different.
The game is designed to transport you to place where tactile exploration encounters challenging puzzles; where you find yourself exploring a strange labyrinthine dollhouse, which is far more sinister than it sounds childish.
The story that the game tells is all about passion and fixation; how chasing a dream can turn into a nightmare, really fast, as you find out from bits of information in the notebooks you discover along the way.
The Room: Old Sins appears more focused than The Room Three, in that it always pulls you back to that central hub of the dollhouse, although there’s still a lot of rooms to discover and explore in this edition of the game.
There’ll be new challenges to meet and puzzles to work out as you explore the myriad locations, for example, you might need to source something from one room to get something working in another.
If at any stage of the game you’re stuck for ideas, you can always take the help of the Hint system to nudge you in the right direction.
Being the fourth game in The Room series, Old Sins does lack the initial kick we experienced in the previous installments, particularly the first one, but it does compensate with a brilliant design and, to a larger extent, the curiosity factor.
The Room continues to be a place where you are lured by the unknown; where you can’t resist the temptation to check out every nook and cranny; where heaven knows what shocks and surprises await you in the shadows – but you keep going on.
That’s what earns The Room: Old Sins a place in our choice of top five mobile games.
Stranger Things: The Game
Stranger Things: The Game is a completely free, a just-download-and-play game and a pretty impressive one, at that.
Based on the Netflix series, The Game is an action-packed adventure game set in the iconic town of Hawkins, where you start off as Chief Hopper in a city lab as you set out on your mission to find the missing cast of kids.
As you proceed, you unlock new characters, each blessed with a specific skill to help you reach inaccessible areas where mission-friendly stuff like heart pieces to boost your health, and more, await you.
The controls couldn’t have been simpler than this, where you tap to walk and tap to interact, as well, which may involve punching, shooting, breaking and more. Dragging your finger across the screen will cover longer distances faster than tapping.
The game is all about exploration, combat and solving a whole lot of puzzles at each level and figuring out how to find different enemies while continuing to stay alive.
With six chapters to complete and six characters to unlock, the game can get a bit repetitive if you’ve been playing non-stop for a few hours. So, if you want to keep the interest alive, we recommend you play the game in chapters rather than having a go at it in one sitting
Reigns: Her Majesty
Reigns: Her Majesty is a game where your daily life choices are restricted to a simple swipe; where you’re trying to please everyone in an entire kingdom with those limited choices; where, in the first game itself, you’re responding to advisers with a left or right swipe, whether in agreement or otherwise.
You can go ahead and found a new school, or museum, or even volunteer for some seedy experiments conducted by the castle’s oddball doctor.
You come to know soon enough that pleasing one person often results in hugely upsetting one or more of the four classes of subjects displayed as sliders on the top of your screen.
And, staying alive is always a challenge; you have a weak military? You’re a dead duck. Is the church upset with your sinful ways? You’re a goner. Spent too much money? The banks collapse, and so forth.
Even good deeds can kill you; you can easily get smothered to death by an overly pleased crowd.
Staying alive is very much about careful manipulation of the four sliders on top, even if it has to be at the expense of upsetting someone to impress someone else.
There may be imminent death all around but this game isn’t about death or starting over, and neither is it about long life; rather, it’s about “forever live the queen.”
You’ll be required to do a lot of different things to save yourself from losing your life; for example, if you throw perfume on a cardinal you’re saved from the church’s wrath, or if you build a tower of science, you might be saved from the crushing love of a pleased crowd.
In short, Reigns: Her Majesty is a brilliant game, which you’ll find hard to put down once you’ve gotten into it.
Every isometric stage of Causality is an alien environment, be it crystal caves, hazy forests, desolate wastes or a network of paths constructed from different tiles.
Lost astronauts walk along these paths like zombies and it’s your responsibility to maneuver them to the light-colored tiles where they can exit from.
While each level gives you a limited timeframe to complete the task in, you are, in fact, allowed to move back and forth between time zones to get things sorted out, without incurring any sort of penalty.
Timing is of the essence in this time-travel game of moving puzzles; where switches need to be activated at precise moments; where your movements have to be timed to perfection to avoid getting snatched by the hungry tentacles waiting for a lapse in concentration from you.
It can take you a few levels to understand the mechanics of the game, like getting a hang of how time loops work can prove to be a big help in the later stages of the game.
What Causality lacks in terms of pre-planning and logic-driven challenges, it makes up for with its energetic presentation and an exceptional usage of time loops.
Dissembler is an interesting blend of a tunnel sliding puzzle and a color matching game, but there is more to it than just that – it’s hard, it’s smart and it’s engaging, with an uncluttered look about it.
There’ll be times when you’ll find yourself scratching your head for answers as the margin of error is negligible – but, then, you can always tap the rewind button to go back and set things right.
The entire game is set on a grid, covered with colored squares/tiles, which you can only get rid of in sets of three or more squares of the same color; squares that you need to bring together by using your finger to slide a block up, down, left or right.
While you encounter simple grids in the initial stages of the game, they become increasingly complicated with more and more colored squares to deal with as the game progresses.
Although the Dissembler is not an easy game, by any stretch of the imagination, it doesn’t harp on your mistakes; in fact, it offers you a rewind button at every level, giving you the flexibility of going back a step when stumped, which, of course, increases in frequency as you climb the levels.
The level of complexity that the developers have been able to create with a simple grid concept is, indeed, commendable.
A Daily mode in the game offers a number of additional puzzles, while an Infinite mode allows you a more easy or difficult version of the game you’re stuck in.
The Dissembler is much more than just your run-of-the-mill color matcher; it’s a brilliantly thought of mobile puzzle that brings out the creative best in you.